![]() Now we’re really down to two, but the two that are competing are the ones that really embraced the sport the best way. When I started on this series, there were five NBA simulation games out there. The first is that NBA Street opened up basketball as a more casual gamer and that the success of the NBA 2K series has helped open up the market for NBA video games as a whole. RJ: I think that there have been two major changes over time. GS AU: How has the basketball game landscape changed since you started making NBA 2K? NBA 2K as a series has been known to depict each player more realistically than others due to animation and tendencies, and just in terms of memory footprint, the same thing could not have been done on a Dreamcast, PS2, or original Xbox. ![]() All of these advancements would not have been possible without strong enough hardware. The new hardware has allowed graphical and gameplay enhancements that were never possible before-from the introduction of cloth simulation, net and basket physics, and the use of stronger IK engines, to being able to draw all the characters in an NBA arena in a way that is immediately recognisable as being realistic. GS AU: A lot has changed in games hardware since the first game was released, how has the game adapted to take advantage of console features in newer hardware? I think that we are now closer to that, both visually and in terms of a simulation of both plays and player interaction as individuals and teams. I remember the original NBA 2K as being graphically realistic, but moving in a very robotic way, with moves and motions that really didn’t define the elegance of the sport and the interaction between players. Rob Jones: I would like to think that over the years the game has come much closer to emulating the sport. How has the gameplay evolved over the past decade? GameSpot AU: This year marks the 10th anniversary of the launch of the NBA 2K series. By clicking 'enter', you agree to GameSpot's
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